slippery chicken is documented in the form of a manual (the main source of discursive information and examples), source code documentation (for details on individual methods, classes, and functions), and papers.
Manual Table of Contents
Demo compositions and tutorials
- "Primary Disposition" — Core usage
- "Second Law" —
Intra-phrasal looping
- Setting variables
- Multiple curves in one pitch-seq-palette
- Adjusting instrument attributes for one piece
- Setting tessitura for one piece
- Well-considered set palettes
- An application of fibonacci-transitions
- An application of the chop method
- Combining chop and fibonacci-transitions for intra-phrasal looping
- The rthm-seq-map and orchestration
- Assembling the rthm-seq-map from the chop fragments
- rthm-seq objects of equal length
- re-bar
Featured algorithms
Supporting documentation
- Objects, slots, methods, functions, and keywords
- Pitches
- Rhythms
- Instruments, players, and the ensemble
- Articulation, dynamics, performance indications, and note heads
- Tempo
- Post-generation data editing
- slippery chicken and CLM
- Setting the output directory
- The sndfile-palette
- The call to cmn-play
- What it does
- Start times, end times, and durations
- Base frequency
- Source sound file groups
- Other useful sndfile slots
- Other useful clm-play arguments
- clm-play arguments for output format
- Creating tape parts with independent rhythmic structures
- Score layout
- Output